Submachine 3 The Loop - Walkthrough

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This is the third version of the Submachine series made by Mateusz Skutnik. Click on doorways and ladders to move around. Click on items to interact with them.

Play Submachine 3 The Loop

Walkthrough:

Solución en Español: El Comentario

Level 1:

Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0).
Go to the rooms (0,-1), (1,-1), (1,1), (0,1), (-1,1), (-1,0) and click the lever. Go back to the room (0,0) and click the lever.
Level 2:

Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0).
Go to the room (1,1), click the device, go to the room with the given coordinates (X,Y), click on the device, go to the next room with the given coordinates (X,Y), repeat until all lights in top left are full. Go back to the room (0,0) and click the lever.
Level 3:

Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0).
All the devices in the rooms (-1,-1), (-1,1), (1,1) and (1,-1) have one digit locked. Note for each device the locked digit and the position of the device. Set all the 4 devices with the numbers you just took note of. Click the lever in rooms (0,1) and (0,-1). Go back to the room (0,0) and click the lever.
Level 4:

Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0).
Each device in the rooms (0,2), (-1,1), (-2,-1),(0,-1), (2,-1) and (0,-2) has a number of balls above it (from 1 to 6). Click the device in the room with one ball and then the device in the room with two balls and then the device in the room with three balls, and so on. Go back to the room (0,0) and click the lever.
Level 5:

Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0).
For each device in a room (X,Y), set the coordinates of the room translated into letters (1=A, 2=B, 3=C, etc). Example: set coordinates (A,B) for the device in the room (1,2). Go back to the room (0,0) and click the lever.
Level 6:

Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0).
In the rooms (-3,2), (-3,-1), (-2,1), (-1, -2), (1,2) and (2,-1), you will find some symbols and a number from 1 to 6. Take note of these symbols and their corresponding numbers. Now, go to the room (-1,0) and set the first symbol (from left) to whatever symbol was marked 1, and so on. Click on the button on the floor. Go back to the room (0,0) and click the lever.
Level 7:

Go to the room (0,-1) and activate the switch. Then go to the room (0,1) and write down the order of the slashes. Go to the room (1,-1) all the way to the room (6,-1) and set each device so the green lights correspond with the slashes (One slash, one room). Go back to the room (1,1) and click the lever. Go back to the room (0,0) and click the lever.
Level 8:

Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0).
Take note of the coordinates of each room with an egg-shaped device. Go to the device in the room (0,-1) and then use the buttons to input the coordinates of a room with an egg-shaped device. Click the lever below the buttons and then go back to this room. Click the two, and repeat for each egg-shaped device. Go back to the room (0,0) and click the lever.
Level 9:

There are two devices in rooms (0,1) and (0,-1). The first one (0,1) lets you set initials for colors (note that there are fixed initials). The second one (0,-1) lets you change the colors (note that there are fixed colors). Match the initials and the colors and then press the button in the room (0,-1). Go back to the room (0,0) and click the lever.
Level 10:

Copy the map from the room (1,0) to the map in the room(-1,0). Go to the room (0,-1) and click the lever. Go back to the room (0,0) and click the lever.
Level 11:

Read the note in the room (0,0). Find the leaf (located in one of the rooms next to the room (0,0)). Go to the room (-12,9). Drag the leaf on the stand. Congrats and… to be continued.
Option: Go to the room (1,0) and observe the grid on the wall. The “x” is for the first room (0,0). Go to the rooms (0,1) and (0,-1). Note for each color initial the corresponding value (between 1 an 6). Example: BPY=231 means Blue =2, Purple=3 and Yellow=1. Go to the rooms (-1,1) and (1,1) and set for each color the right level by using the buttons. Example: Purple=4, use the bottom button two times to decrease the level of the purple color to four. Go to the rooms (-1,1) and (1,-1) and click the levers. Go back to the room (0,0) and click the lever. You die of dehydration: sorry about that!

Source: Free Games News


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